Surprised that nobody has committed their first impressions of the BF4 beta to paper yet, these are my first impressions – let me know if you agree or disagree:
It may come as a surprise to most of you who know what I thought of BF3 that I am actually enjoying the BF4 beta, overall it is a positive improvement in my eyes. Whilst in BF3 various issues and my own poor reflexes led to me being constantly whipped by most other players in the beta I find that I have more time to react and my bullets tend to hit the target which can only be a good thing….
I find the gunplay to be a lot tighter and is reminiscent of BFBC2, less recoil and bullet spread being toned down along with the virtual elimination of suppression makes the whole experience much more enjoyable. Being able to move vertically in the maps and parachute from the roof of one building to another is a great idea. With the exception of the elevators at B there aren’t really any ‘choke’ points to speak of so you don’t really get bogged down – although there does appear to be more action on B than anywhere else, I suppose that is understandable though. Diving below water to avoid that pesky sniper is a godsend and being able to counteract a knife attack is a positive move too… maybe now I won’t get knifed so much.
I do feel that the SoS map is too big for 24 players as I do spend quite a lot of time travelling from flag to flag as not many players seem to realise that the vehicles are there for transport and not to just blast away at the skyscraper columns to force the collapse, which incidentally doesn’t really add anything to the gameplay on this particular map. I am hoping that the ‘event’ in other maps will be more of a game changer.
Unfortunately DICE have again opted for the linear flag placement but I am hoping that this will not be the case in all of the maps, not sure about the losing ammo if you drop a partially full clip – whilst being realistic was it really necessary to introduce this? If you are going to do this for infantry shouldn’t you do it for helicopters as well and force them to return to base to reload?
Disappointed at the overall level of unscripted destruction apart from shooting glass out you don’t appear to be able to do much else. Maybe this explains the introduction of the XM25 air burst grenade. Spotting is a total crapshoot and I still find myself being one shot killed after emptying a clip into someone, but that’s probably my connection.
If EA/DICE keep the final release of the game similar to the beta and fix the few issues that are present at the moment then I shall be more than happy and will more than likely see you on the new battlefield. 🙂