While reading through the latest issue of Games TM I came across a preview of Battlefield 3. All of it was pretty much everything we have already heard, but one interesting thing that I read was a quote by Patrick Bach when asked what way the console versions would look like when held up against the stunning visuals of the PC version.
“We knew that people would think that this demo was running on PC, but the good thing is that it’s all based on streaming. We have a super-powerful streaming pipeline, which makes it possible to stream high end data through the game so every frame we look at will have fresh data. This means you don’t have to load everything at once, you don’t have to fill the level from the start. In Bad Company 2, you have 512mb of memory, you load it, you play it, done. The objects you saw at the end need to be loaded at the start, and you think ‘it took me an hour to get to the point where I can see it, so what’s the point?’. That’s the whole magic with this. We can have 512mb every hundred meters if we want to, as we can just flush the data out [replacing it] as you move along. I can promise you that the console versions will still look amazing because of the core technology. If you have an Xbox 360, we want to use that machine to the maximum. The high-end is much, much higher than before.”
So for those fearing that the console versions wouldn’t match up to the the PC version, at least graphics wise, you can take some solace in Bach’s words.